6 Reasons Why Your School Should Be Prepping For the Metaverse

February 9, 2023


The Metaverse will have a big year in 2023 because Apple's mixed reality headset and other VR headsets, which will change the way people learn, are expected to come out.

The metaverse concept is not just something out of a sci-fi book. It's already here and playing a bigger and bigger role in our daily lives.

The metaverse offers educational institutions the chance to use spatial computing and artificial intelligence to improve learning outcomes and the student experience.

In 2021, a Brookings study of 100 of the most popular educational apps from Google Play and the Apple app store rated the apps based on four criteria: social interaction, meaningful learning, active learning, and engagement in education.

According to a 0–3 grading scale for each of the Four Pillars, Brookings classifies apps in this study as either low-quality or high-quality based on their quality. Apps with a total score of less than four are regarded as being of lower quality.

According to the results, only seven apps could be found in the top category, and 50% had cumulative scores in the low-quality range. The study found that the principles of learning and development science must be used right away to make better designs. VR and the Metaverse are useful in this situation.

Educators are looking for more tools and apps to improve online learning through immersive VR experiences and game-based learning through metaverse apps.

Future-ready classrooms are being made possible by the metaverse, and schools must get ready for the revolution. Let's find out why.

Why is it important for schools to get ready for the metaverse opportunity?

Educational institutions shouldn't accept dated technology as remote learning becomes more common. To improve their teaching strategies and realize the potential of the future, they should instead look to the metaverse.

Metaverse-based learning may be the natural and best next step from the many virtual learning scenarios that schools and universities have been trying out for a long time. This type of learning is immersive and collaborative.

Seven factors support the need for schools to prepare for the metaverse:

1. Hybrid learning

Teachers and schools see traditional classroom learning and online learning as two different ways to get a job. With this method, virtual learning can't reach its full potential. This is where the metaverse comes in.

  • Students can easily switch between the two models thanks to the Metaverse.
  • Most education programs that use the metaverse are made for high school and college students.
  • Many teachers and elementary schools, however, have begun to implement a hybrid virtual and classroom learning model.

Dallas Hybrid Prep is among the first to use a metaverse platform. The students access the metaverse through their laptops and tablets.

Thanks to the hybrid learning model, students are allowed to learn sequentially from a book before engaging in the interactivity and immersion of the Metaverse.

For example, in a biology class, students can either read a chapter in their textbook about the human heart or shrink down and enter an avatar that looks like a bus-sized model of the human body to see how it works.

2. Familiarity with gaming technology

Younger students and members of Generation Z have grown up with games like Roblox and Minecraft.

Most of the 202 million active players on Roblox each month are under the age of 13, and 66% are under the age of 16. Young adults made up two-thirds of Fortnite's user base in 2021. (individuals between the ages of 18 and 24).

According to a study, 76% of kids under 18 are proficient gamers. This comfort with gaming technology can be used for metaverse education and learning.

  • Video games can teach lessons based on an interactive curriculum, help solve difficult interactive puzzles, and teach skills needed for a virtual future.
  • Due to their tech skills, 97% of students want to take a virtual reality course.
  • According to 93% of teachers, using VR technology in the classroom would engage students.

Thanks to the widespread use of gaming technology, young people can use virtual reality and the Metaverse for teaching and learning.

3. Cost-effective alternative to physical space and campuses

The metaverse provides an affordable option for experiential learning.

Before the pandemic, there were 298,000 K–12 students in the US who went to full-time online schools.

  • A set of learning programs based on the metaverse or a virtual campus can be created for much less money. Nashville, Tennessee's Fisk University hasn't bought any corpses yet because of how expensive college is and how hard it is to keep up with. The university is using more cost-effective virtual reality cadavers to improve its pre-med program.
  • Since metaverse resources can be reused and expanded indefinitely, they are a more affordable option than physical school buildings, labs, furniture, models, etc.
  • Schools have the freedom and flexibility to redesign, change, and expand their infrastructure as needed thanks to virtual spaces. For instance, the medical course at Fisk University will now include surgical learning procedures.

In the real world, making changes to a school's curriculum or building can take a long time and cost a lot of money. At the same time, colleges are currently operating on tight budgets.

Schools and other primary education institutions can set up a virtual infrastructure that anyone can use.

Also read: How Can The Metaverse Change The Construction Industry?

4. Enables hands-on learning with simulations

Students should not do chemical experiments, dissect living things for anatomical and biological studies, or learn about engineering in real-world settings that involve powerful machinery.

In these situations, the metaverse enables improved memory and practical learning through interactive VR headsets.

  • Students can visit historical sites, teachers can give interesting STEM lessons, and physical education classes can be used to tell stories visually and learn by doing.
  • In chemistry classes, students can use virtual reality technology to see and interact with the structures of proteins. This is very important for pharmaceutical research.
  • According to a Strickland study, virtual learning can help students with learning disabilities. It lets teachers make classrooms that are open to everyone and encourage participation and interaction from anywhere.

Students can apply their knowledge to real-world situations through virtual simulations in the Metaverse and venture beyond the bounds of physical reality. While seated in front of their phones or computers or wearing a VR headset, they can explore historical sites like the Egyptian Pyramids, observe electrons at the microscopic scale, or travel to far-off galaxies.

5. Metaverse Gamification Enhances Learning and Engagement

Children and young adults live in the Metaverse's gaming industry.

The younger generations, who are more experience-driven and see exciting opportunities in the virtual world, have a unique learning experience thanks to the Metaverse.

  • On the metaverse campus, gamification can improve engagement and learning through game-like components like points, badges, and leaderboards. A TalentLMS survey found that 89% of people said a point system would make them more interested.
  • The virtual campus allows students to work with other students and teachers, complete gaming-style assignments, and win virtual money or certificates.

Gamification in the classroom can encourage healthy competition and teamwork while teaching students how to improve themselves, get along with others, and understand basic ideas through play.

6. The Metaverse is the future of work and education.

Future educational institutions will be constructed in the metaverse.

As the future of work and education changes quickly, the metaverse gives people a lot of chances to learn and talk in depth.

If this technology is to reach its full potential, teachers, researchers, schools, and other stakeholders need to create virtual lessons and tools that meet the needs of students.

Schools need to understand that "innovation takes time, and we make mistakes and evolve together in this process," according to Olga Romero, principal of Dallas Hybrid Prep. There will be a learning curve involved in adjusting to virtual learning.

Schools need to get ready for the time it will take to get used to virtual learning. This means giving teachers enough time to plan, giving them opportunities for professional development and technical support, and investing in the tools, technology, and curriculum development they need.

By using an immersive learning platform like Axon Park, schools can use the Metaverse's potential to build a virtual school with AI tutoring systems that is on the cutting edge and supports this change.

The sooner schools start this process, the better prepared they will be to navigate the upcoming digital environment.

The Metaverse: The Future of Education?

The metaverse could completely alter the way we think about education.

As the world moves more and more into virtual settings, education and the metaverse will have to be brought together. It has been overdue for schools to make the switch from physical to virtual learning.

The change will be hard, but the learning opportunities offered by the metaverse development services are truly groundbreaking.

The year 2023 is the perfect time for schools and other educational institutions to use this new technology and set the stage for a bright future in education.

 

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I believe in making the impossible possible because there’s no fun in giving up. Travel, design, fashion and current trends in the field of industrial construction are topics that I enjoy writing about.

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